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Folk Hero - a solo mode and sourcebook for the Punk is Dead TTRPG

Created by Critical Kit Ltd

Folk Hero is the first official expansion for The Punk is Dead songwriting TTRPG. In addition to new roles, lore and gigs to play, the 90 page, 7 inch hardback contains a new solo mode.

Latest Updates from Our Project:

Update takeover by guest writer, Adam Holloway.
about 1 year ago – Fri, Jul 18, 2025 at 08:05:42 AM

Hey all,

Tim here, albeit very briefly.

I asked Adam Holloway, writer for Parable Games - who will be creating a folk horror scenario for inclusion in the book if we hit 35k - to  do a guest update for all our wonderful current and potential backers. So, it's over to you, Adam...


“Nowt as queer as folk,” as my grandmother often says. And it’s true to some extent - people can be rather peculiar. Spend enough time around them and you might notice it. Personally I much prefer to keep my distance. 

I’ll sit here, at my little writing desk, and glance out the window from time to time. Seeing all the people on the other side, wandering around aimlessly, sometimes shouting, often whispering. I’m safe here, behind the glass. My greyhound assures me this is all perfectly normal.

Tim is one of the few people I’ll make an exception for. He is a wonderful game designer (he’s really not paying me to say that) and friend. He really captures something in the worlds he builds - though what that something is can sometimes be hard to pin down. 

What is the emotion one gets from play-pretending as a demonic overlord in D666? Why are so many of us enraptured by the thought of Be(ing) Like a Crow? And why did I so quickly throw money at him when he told me I could, through All Night Breakfast at the Midnight Owl, immerse myself in the “fiction” of exploring the dark and weird corners of the world as an unemployed writer, desperately trying to get their voice heard? I live that.


From Punk to the People

Punk is Dead was a game that blew me away (and, in its fiction, most of the UK).  Tim had managed to create a vision so therapeutically bleak in its views of modern day capitalism and nightmarish class structure that, to me, rivals the greats of the genre - Fallout, Outer Worlds, Mad Max - it deserves to sit among the pantheon of the great creative end-of-the-world media. 

Where it really stands out is in the sheer level of hope that pervades its grim old world. The titular Punks aren’t doomed to die without leaving their marks on the world. They’re going to break it down around them. But then that begs the question: who is going to build it back up again? That all comes down to the ordinary folk of this world - in particular those who become Folk Heroes.

When I was approached to write something spooky for Folk, I was honestly terrified. I love the original game, I have a deep respect for Tim and his work, and a long lasting love for folk horror. I was certain that by agreeing to try and bring some (more) horror to this world that I could only ruin my relationships with all three. This is ultimately a good thing: I can and will use that fear.


The Problem With Folk These Days

Folk music is such a personal thing. It comes from generational history, or from the lore of the land. It’s something that could be ingrained in all of us, in our own different ways. Folk horror is, at its most exploitative at least, not that. 

It’s easy for these stories to come from the view of the outsider, looking in and critiquing that which they don’t understand, and painting those outside of the “civilised world” as backwards and dangerous. In short, the “folk” and their ways are to be feared. 

And it’s easy to see why that’s the way it is - it’s effective. Who doesn’t love The Wickerman, after all? Woodward, Cage or Maiden, I’ll take them all. The fear of the unknown is effective and powerful. Like I said before, there’s nothing stranger than people.


Folk Meets Horror

What I really want to explore is, if folk music channels the heritage of a land through the years 'til it becomes familiar, can folk horror do the same? It’s an interesting, if not the most easy to explain, question. I could wax on lyrically about this for a while, and really take you on a meandering stroll with my academic side. Or, I could just say this:

Let’s hit the £35k stretch goal, and find out together.

Adam


It's time to choose your FREE role-playing game!
about 1 year ago – Wed, Jul 16, 2025 at 05:36:52 AM

Hey there,

We don't have long now on the voting for the low-key-launch game that has become a bit of a tradition on my campaigns. Every backer gets a PDF of the game with the most votes for free and before anyone else!

This time, I've done something a bit different with a poll to ask you what game I should give away (it's at the bottom of this update).

So, here are the three choices with a little synopsis of each:




First up is Fix Your Hearts or Die,  a Lynchian nightmare of a game powered by my new two-player epistolary engine, Across The Divide.

A traumatic event has fractured reality, splitting the world into two separate timelines. You and your friend, partner, or lover have each been pulled into different versions of reality - but you’ve found a way to communicate across the divide. The catch? In your world, no one remembers the other person ever existed. Now, together but apart, you must uncover the truth and find a way to reunite your realities before the connection fades forever.

Then we have dedboi, a solo game where you investigate your own death, traversing between Earth, Heaven and Hell. Someone is to blame.

Finally is the Overview Effect, another epistolary game for two players that also uses Across The Divide. It's apocalypse time and one player finds themselves on a fractious and desperate earth whilst the other is stranded on a space station that is steadily falling from space. It's a game about different perspectives and helping each other survive across the miles.

Please vote for for whichever one takes your fancy. There is less than a day left, so get to it!

I can't wait to see which one speaks to you all the most.

Tim


A folk horror stretch goal? Whatever next?
about 1 year ago – Tue, Jul 15, 2025 at 07:43:41 AM

Hey there,

It's been a while, but that's because I've been up north at a family event. Speaking of folk horror...

I'm messing, I love my family, but really I do have some folk horror news.

I'm delighted to announce a lovely little stretch goal that I have had lurking in the wings.

In addition to my "Born Under a Bad Sign" scenario, if we hit 35k a guest writer will hop on to deliver a second scenario.

Adam Holloway, one of the fabulously dark writing team from Parable Games will be the creator of a solo folk horror scenario that will be featured in the core rulebook. I'm not entirely sure what Adam has planned, but there are whispers it may be inspired by something that links Edward Woodward and Nic Cage. That may just be idle rumours, though.

We'll have to find out.

Anyway, let's see if we can all embrace the darkness and add a good old-fashioned bit of British weirdness to Folk Hero.

Hasta la proxima!

Tim

We won an Ennie!
about 1 year ago – Fri, Jul 04, 2025 at 09:39:31 AM

Heyo,

Sorry to come at you twice in one day with an update, but we have just found out that we have won a Judges' Spotlight award in the Ennies for Punk is Dead, the game which Folk Hero is based on.

I'm  totally over the moon at this accolade and we want to give recognition to all of my backers. Without you, Punk is Dead would have never existed as it does today.

Thank you!

Tim x





Friday smorgasbord (a delibrately uncaptivating subject line).
about 1 year ago – Fri, Jul 04, 2025 at 01:38:32 AM

Heyo,

Let's get off on the right foot by wishing each other a Happy Friday!

I couldn't really think of a hyper-marketing-focussed subject line that would ensure you opened this email because it's a jumble of stuff, so I really hope you are here reading this. If not, I'm always happy writing into the void - you should see the plethora of draft games that never made it into the public realm.

Here's the cyptic contents section in case you want to skip some stuff or bail out now.

  • Free sh*t
  • Woody's on board
  • A bulleted list of clarifications for something that doesn't exist yet but is likely to in some form in the near future
  • Trecento porcento
  • The Bournemouth identity
  • Bye


Free as in Game

If you didn't read through the campaign page yet, you might have missed the fact that all backers get a free game at some point between the end of the campaign and fulfilment. I've done this on my past two campaigns and I think it's a good way to ease the pain of waiting, to let you know I value you, and to kick my ass into finishing a game I've left percolating for a while.

On that note, I have put a poll up with three game titles (no context) for you to vote on. I've never done this before, but I'm going to let you choose which game I finish. Here are the covers:



I woke up this morning to the news that Michael Madsen had passed away. I'll no doubt be watching something of his this weekend just to remind myself of what a great talent is missing from our reality today. Please drop me any suggestions in the comments of what I might watch (NO RESERVOIR DOGS! - I do love that movie, but I also want something more nuanced). 


Woody's in the book!

I completely forgot about this little bit of news on the campaign. At the begining of the year, I sent a long-shot email down the inter-tubes to the estate of Woody Guthrie asking if we could use some specific lyrics in the Folk Hero. Several weeks passed and then to my surprise, I received the following from his grandaughter, Anna:

Thank you for your interest in including this excerpt from Woody Guthrie’s song “All You Fascists” in your forthcoming book. Since it’s just those lines, we’re happy to approve this request... Also, if you don’t mind sending a copy along to our office for our records, that would be great.

So, I don't know which part of this is exciting: getting the quote permission or knowing that Folk Hero will be somewhere in the estate of Woody. I dunno. It's a lot. As for which lyric I am using, you'll just have to wait. In any case, here is a super cool pic of Woody.



We're heading towards 300% funded.

Thank you! For someone who usually has a lot of words, I don't really have any that would relate to you how grateful I am that you trust me to produce a game that is also a piece of art and a tribute to folk music and British Folklore. I'll let the end product relay that to you. (I still managed to make that quite a lot of words, didn't I?)


Clarifying that Crowdfunding idea from yesterday.

The overall response to that crowdfunding idea I put forward yesterday was positive. There were questions, so I am going to address the main ones here:

  • There is no subscription commitment - you an back any Zine of The Month and ignore any that don't feel like your vibe.
  • There will PDF and Physical options.
  • Previous zines will be add-ons in future campaigns, so if you miss one, you can pick up from two months after the original campaign.

If you have any more questions, on that one let me know.


Wishing I was back in Bournemouth.

Last week, Sarah and myself took a two hour trip to see St Vincent. She was straight off the back of a Glastonbury performance at a much more intimate venue. My journey to St Vincent was through her collaboration with David Byrne and I can't recommend her enough. I love pretty much everything she does and the energy she brings, but her back catalogue is eclectic enough to have something for everyone: from ballads to metal anthems. If you haven't already, given her a go, I recommend starting with her latest album, All Born Screaming, then work backwards.


What was the last gig you went to see?

Okay, I'm wrapping it up here as I have games to create and a little publishing business - that punches well above its weight - to run. If you're not into my random updates, please feel free to ignore them. I'll always mark in the subject line if something is a must read (i.e. project related).

Have a lovely weekend, go do a random good deed, and I'll see you on the other side.

Tim x