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Folk Hero - a solo mode and sourcebook for the Punk is Dead TTRPG

Created by Critical Kit Ltd

Folk Hero is the first official expansion for The Punk is Dead songwriting TTRPG. In addition to new roles, lore and gigs to play, the 90 page, 7 inch hardback contains a new solo mode.

Latest Updates from Our Project:

🎸 Final Hours for Folk Hero – Plus a Free Bonus Game for All Backers!
over 1 year ago – Mon, Jul 28, 2025 at 01:36:05 AM


We’re in the final stretch of the Folk Hero campaign, and what a ride it’s been so far. Nearly 500 backers have helped us push way beyond our original goal, and we’re incredibly grateful. Thank you for supporting our games.

If you’ve already backed Folk Hero - you’re a legend.
If you’re still thinking about it - now’s the time to act.

Every backer will now receive an exclusive free bonus game as part of their pledge.
Fix Your Hearts or Die is a two-player epistolary game where you are fighting to restore two split realities. This offer is only available for backers during the campaign.

This is your last chance to join the Troubadours of the UnUnited Kingdom. Whether you want to kick fascist ass or unite warring communities, Folk Hero brings new lore to the world of Punk is Dead, a complete solo mode, twisted folklore monsters, and so many rollable tables it’ll wear out your dice.

Back now to:

✅ Grab the 7-inch, 90-page hardback
✅ Explore the UnUnited Kingdom solo
✅ Receive a bonus digital game for free
✅ Grab any of our other titles with a capped shipping rate

The doors close on July 30 at 6:00pm BST. 

Tim 

Your Free RPG Reveal....
over 1 year ago – Sun, Jul 20, 2025 at 06:10:55 AM

Heyo!

At the beginning of the campaign, I announced that every backer of either the PDF or a physical reward will receive a free game (sometime around October). This time I gave you a choice of a game, and though it was close at times, there was a clear winner:


Fix Your Hearts or Die is an epistiolary game for two players in which a traumatic event in a small town has created a split in reality. Now two timelines exist in this town and you and your partner/friend have been separated. Though you have found a way to stay in contact, no one in your version of the town has any recollection of your loved one. The game takes place through written communication and involves you both trying to explore dreamscapes, heal the timeline and reunite the realities and each other. There is also the chance that the realities will split for ever taking with them your memories of each other.

The game is filled with the wonderfully dark art of Christian Müller.

If this isn't the game you voted for, I am sorry, but I can also give you the good news that the other two games will be produced this year, so ultimately you will be able to get a hold of them. I will be giving you an opportunity to add all of them as physical copies for the reduced price of £10 (normally 15) in the add-ons in the survey and they will be sent with your Folk Hero rewards.

Have a wonderful rest of the weekend, and I will be in touch again next week.

Tim x


Update takeover by guest writer, Adam Holloway.
over 1 year ago – Fri, Jul 18, 2025 at 08:05:42 AM

Hey all,

Tim here, albeit very briefly.

I asked Adam Holloway, writer for Parable Games - who will be creating a folk horror scenario for inclusion in the book if we hit 35k - to  do a guest update for all our wonderful current and potential backers. So, it's over to you, Adam...


“Nowt as queer as folk,” as my grandmother often says. And it’s true to some extent - people can be rather peculiar. Spend enough time around them and you might notice it. Personally I much prefer to keep my distance. 

I’ll sit here, at my little writing desk, and glance out the window from time to time. Seeing all the people on the other side, wandering around aimlessly, sometimes shouting, often whispering. I’m safe here, behind the glass. My greyhound assures me this is all perfectly normal.

Tim is one of the few people I’ll make an exception for. He is a wonderful game designer (he’s really not paying me to say that) and friend. He really captures something in the worlds he builds - though what that something is can sometimes be hard to pin down. 

What is the emotion one gets from play-pretending as a demonic overlord in D666? Why are so many of us enraptured by the thought of Be(ing) Like a Crow? And why did I so quickly throw money at him when he told me I could, through All Night Breakfast at the Midnight Owl, immerse myself in the “fiction” of exploring the dark and weird corners of the world as an unemployed writer, desperately trying to get their voice heard? I live that.


From Punk to the People

Punk is Dead was a game that blew me away (and, in its fiction, most of the UK).  Tim had managed to create a vision so therapeutically bleak in its views of modern day capitalism and nightmarish class structure that, to me, rivals the greats of the genre - Fallout, Outer Worlds, Mad Max - it deserves to sit among the pantheon of the great creative end-of-the-world media. 

Where it really stands out is in the sheer level of hope that pervades its grim old world. The titular Punks aren’t doomed to die without leaving their marks on the world. They’re going to break it down around them. But then that begs the question: who is going to build it back up again? That all comes down to the ordinary folk of this world - in particular those who become Folk Heroes.

When I was approached to write something spooky for Folk, I was honestly terrified. I love the original game, I have a deep respect for Tim and his work, and a long lasting love for folk horror. I was certain that by agreeing to try and bring some (more) horror to this world that I could only ruin my relationships with all three. This is ultimately a good thing: I can and will use that fear.


The Problem With Folk These Days

Folk music is such a personal thing. It comes from generational history, or from the lore of the land. It’s something that could be ingrained in all of us, in our own different ways. Folk horror is, at its most exploitative at least, not that. 

It’s easy for these stories to come from the view of the outsider, looking in and critiquing that which they don’t understand, and painting those outside of the “civilised world” as backwards and dangerous. In short, the “folk” and their ways are to be feared. 

And it’s easy to see why that’s the way it is - it’s effective. Who doesn’t love The Wickerman, after all? Woodward, Cage or Maiden, I’ll take them all. The fear of the unknown is effective and powerful. Like I said before, there’s nothing stranger than people.


Folk Meets Horror

What I really want to explore is, if folk music channels the heritage of a land through the years 'til it becomes familiar, can folk horror do the same? It’s an interesting, if not the most easy to explain, question. I could wax on lyrically about this for a while, and really take you on a meandering stroll with my academic side. Or, I could just say this:

Let’s hit the £35k stretch goal, and find out together.

Adam


It's time to choose your FREE role-playing game!
over 1 year ago – Wed, Jul 16, 2025 at 05:36:52 AM

Hey there,

We don't have long now on the voting for the low-key-launch game that has become a bit of a tradition on my campaigns. Every backer gets a PDF of the game with the most votes for free and before anyone else!

This time, I've done something a bit different with a poll to ask you what game I should give away (it's at the bottom of this update).

So, here are the three choices with a little synopsis of each:




First up is Fix Your Hearts or Die,  a Lynchian nightmare of a game powered by my new two-player epistolary engine, Across The Divide.

A traumatic event has fractured reality, splitting the world into two separate timelines. You and your friend, partner, or lover have each been pulled into different versions of reality - but you’ve found a way to communicate across the divide. The catch? In your world, no one remembers the other person ever existed. Now, together but apart, you must uncover the truth and find a way to reunite your realities before the connection fades forever.

Then we have dedboi, a solo game where you investigate your own death, traversing between Earth, Heaven and Hell. Someone is to blame.

Finally is the Overview Effect, another epistolary game for two players that also uses Across The Divide. It's apocalypse time and one player finds themselves on a fractious and desperate earth whilst the other is stranded on a space station that is steadily falling from space. It's a game about different perspectives and helping each other survive across the miles.

Please vote for for whichever one takes your fancy. There is less than a day left, so get to it!

I can't wait to see which one speaks to you all the most.

Tim


A folk horror stretch goal? Whatever next?
over 1 year ago – Tue, Jul 15, 2025 at 07:43:41 AM

Hey there,

It's been a while, but that's because I've been up north at a family event. Speaking of folk horror...

I'm messing, I love my family, but really I do have some folk horror news.

I'm delighted to announce a lovely little stretch goal that I have had lurking in the wings.

In addition to my "Born Under a Bad Sign" scenario, if we hit 35k a guest writer will hop on to deliver a second scenario.

Adam Holloway, one of the fabulously dark writing team from Parable Games will be the creator of a solo folk horror scenario that will be featured in the core rulebook. I'm not entirely sure what Adam has planned, but there are whispers it may be inspired by something that links Edward Woodward and Nic Cage. That may just be idle rumours, though.

We'll have to find out.

Anyway, let's see if we can all embrace the darkness and add a good old-fashioned bit of British weirdness to Folk Hero.

Hasta la proxima!

Tim